In our more advanced Senaryon-based simulation games, the participants immerse themselves in negotiations revolving around the implementation of measures. Typically, in a classical simulation game for civic education, the outcome of negotiations is textual, e.g., a resolution or declaration, or just a decision. However, in measures-based games, the outcome is more tangible as the actions of the participants manifest in changes in maps, charts, and in-game events related to the scenario. This interactivity allows participants to practice cause-and-effect learning, systems thinking, data interpretation, and data analysis.
Crucially, it achieves this without them having to learn and memorize the intricacies of such complex systems in advance. Instead, it deepens their immersion in the scenario and allows for a mode of engaging with complex systems in an experimental way. In other words, participants get a “feeling” for how the properties of a system are interconnected based on the outcomes of their actions, rather than gaining this knowledge through more abstract, theoretical study.
In some instances, the systems are employed before the simulation game even starts. In our popular Unionslabor game, the properties are tied to an introductory quiz which determines the participant’s goals for the game, based on their answers to the quiz questions. This works effectively like a “personality test” which assigns a participant one out of seven personality types. Those are then used to allow users to “level up” during the game by unlocking achievements. The systems also allow us to make the scenarios more immersive. For instance, in our “Changing Climate” games, the system triggers press releases for different combinations of roles based on the state of the game.
Another immersive and informative feature present in several games is a map which changes in accordance with the participants' actions. For example, the map in Conflict in the Gagonian Sea will update island occupancy, and military and coastguard ship positions, while the map in Climate Neutral City will display alterations in urban infrastructure influenced by CO2 reduction initiatives like introducing new public transportation routes or creating green streets.
All these systems can also be combined. The below illustration shows how the enactment of two different measures can trigger changes that cascade through the properties system, and ultimately result in several visible effects. The system’S versatility means that it can be applied to many different ends: they can serve as minor enhancements in a traditional simulation game or form the backbone of a game’s mechanics.
With Senaryon, we bring interactive political simulations to schools in Bavaria. On behalf of the Bavarian Center for Political Education, we have developed four simple planning games that can be used free of charge by teachers in Bavaria.
Unionslabor is a unique digitally-supported simulation game for European education. Nearly 20,000 people have already played Unionslabor. With just three clicks, you can create your own game on unionslabor.de and get started!
Free role-playing games for interested citizens in the public libraries of Berlin. The Association of Public Libraries in Berlin offers three role-playing games developed by us about the work of the district assemblies in Berlin.
Security policy simulation: The “Conflict in the Gagonian Sea” strategy game is one of the most complex simulations on our Senaryon platform. Participants can influence the dynamics of this conflict simulation through over 500 different measures.
Organizational development through the strategy game “New Work” - the simulation of a change process in a company or organization: Negotiate different options as a team, play them out, and test the effects.
Political simulations from the Hessian state parliament with our platform Senaryon. School classes and other youth groups simulate the legislative process and experience firsthand and interactively how politics is made.
Senaryon is already in use at over 20 universities worldwide! The flexible usage models allow for tailored solutions to the needs of universities and students, including a task and evaluation system.
Be a minister for a day and take a seat at the cabinet table - our simulation game at the Open Day of the Federal Government makes it possible! Interested citizens play a digital supported cabinet meeting in a maximum of 75 minutes.
Senaryon as a virtual think tank: For an international expert conference on hybrid threats in Helsinki, we set up Senaryon so that experts could input, comment, and vote on their recommendations.
The “Climate-Neutral City” simulation in eight different languages at schools worldwide! From Czech Republic to India, the Goethe-Institut carries out the games on Senaryon with local teachers.