Together with our long-term partner, the Goethe-Institut, we developed the digital simulation game “Climate Neutral City”. Due to its great success, the game has now been translated into six languages, and we have trained Goethe-Institut staff abroad and teachers in numerous countries to run the simulations independently. The simulation is combined with a competition in which participants present “their” climate plan for the fictitious city of Fonta in videos. Hardly any other topic interests young people around the world as much as climate protection - this educational innovation enables a very concrete examination of urban space.
In the simulation game, participants negotiate possible measures to reduce greenhouse gas emissions in the fictitious city of Fonta. They can choose from a variety of measures - from banning internal combustion engines in city centers, to expanding the network of bike paths, to shutting down the city’s coal-fired power plant. In the end, the goal is to agree on a proposal that aims to halve greenhouse gas emissions by 2030. The game takes about 4 hours including a detailed evaluation.
The Goethe-Instituts in the respective countries select a limited number of schools to participate in the project. In a training session, the local staff members learn how to conduct the simulations independently with the supervising teachers. The Goethe-Institut directly takes care of the allocation of the game licenses. On the day of the simulation, the students simply enter a code on their own mobile device or a school tablet and are automatically assigned a role in the simulation.
Goethe staff and teachers follow the activities of the players via the moderation area and are supported in guiding the game through the platform.
We developed the content of the format on behalf of the Goethe-Institut. This content has now been translated into 6 languages and integrated on Senaryon. This means that the basic game and its functions can easily be used in different languages.
This demonstrates the high flexibility of the software, which can be used worldwide in the respective national languages with very little additional effort!
With Senaryon, we bring interactive political simulations to schools in Bavaria. On behalf of the Bavarian Center for Political Education, we have developed four simple planning games that can be used free of charge by teachers in Bavaria.
Unionslabor is a unique digitally-supported simulation game for European education. Nearly 20,000 people have already played Unionslabor. With just three clicks, you can create your own game on unionslabor.de and get started!
Free role-playing games for interested citizens in the public libraries of Berlin. The Association of Public Libraries in Berlin offers three role-playing games developed by us about the work of the district assemblies in Berlin.
Security policy simulation: The “Conflict in the Gagonian Sea” strategy game is one of the most complex simulations on our Senaryon platform. Participants can influence the dynamics of this conflict simulation through over 500 different measures.
Organizational development through the strategy game “New Work” - the simulation of a change process in a company or organization: Negotiate different options as a team, play them out, and test the effects.
Political simulations from the Hessian state parliament with our platform Senaryon. School classes and other youth groups simulate the legislative process and experience firsthand and interactively how politics is made.
Senaryon is already in use at over 20 universities worldwide! The flexible usage models allow for tailored solutions to the needs of universities and students, including a task and evaluation system.
Be a minister for a day and take a seat at the cabinet table - our simulation game at the Open Day of the Federal Government makes it possible! Interested citizens play a digital supported cabinet meeting in a maximum of 75 minutes.
Senaryon as a virtual think tank: For an international expert conference on hybrid threats in Helsinki, we set up Senaryon so that experts could input, comment, and vote on their recommendations.