Senaryon in action globally

Senaryon in action globally

Together with our long-term partner, the Goethe-Institut, we developed the digital simulation game “Climate Neutral City”. Due to its great success, the game has now been translated into eight languages, and we have trained Goethe-Institut staff abroad and teachers in numerous countries to run the simulations independently. The simulation is combined with a competition in which participants present “their” climate plan for the fictitious city of Fonta in videos. Hardly any other topic interests young people around the world as much as climate protection - this educational innovation enables a very concrete examination of urban space.

What it’s about

In the simulation game, participants negotiate possible measures to reduce greenhouse gas emissions in the fictitious city of Fonta. They can choose from a variety of measures - from banning internal combustion engines in city centers, to expanding the network of bike paths, to shutting down the city’s coal-fired power plant. In the end, the goal is to agree on a proposal that aims to halve greenhouse gas emissions by 2030. The game takes about 4 hours including a detailed evaluation.

How it works

The Goethe-Instituts in the respective countries select a limited number of schools to participate in the project. In a training session, the local staff members learn how to conduct the simulations independently with the supervising teachers. The Goethe-Institut directly takes care of the allocation of the game licenses. On the day of the simulation, the students simply enter a code on their own mobile device or a school tablet and are automatically assigned a role in the simulation.

Goethe staff and teachers follow the activities of the players via the moderation area and are supported in guiding the game through the platform.

The special feature: Senaryon can be used in numerous languages

We developed the content of the format on behalf of the Goethe-Institut. This content has now been translated into 8 languages and integrated on Senaryon. This means that the basic game and its functions can easily be used in different languages.

This demonstrates the high flexibility of the software, which can be used worldwide in the respective national languages with very little additional effort!

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Client

Goethe-Institute

Project in a Nutshell
  • A 4-hour role-playing game on the topic of climate-neutral cities
  • Conducted in schools worldwide in the respective national languages
Target Audience
Students worldwide
Usage Model
  • Contents by planpolitik
  • Game series management by Goethe-Institut
  • Training for independent use by planpolitik
  • Decentralized implementation by Goethe-Institutes and local teachers
Implementation Method
  • On-site via mobile phone or tablet

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